Bird of Passage is like the Taxicab Confessions of an urban legend
Bird of Passage follows a… person? Bird? Eyeball umbrella? As they wander lost from taxi ride to taxi ride through the late night streets of Tokyo. But all you see of the city is in the night lights reflected in the taxi, and the occasional sidewalk where our wandering protagonist is left by one cab before being quickly picked up by the next.
It can be difficult to find time to finish a video game, especially if you only have a few hours a week to play. In our biweekly column Short Play we suggest video games that can be started and finished in a weekend.
Pikuniku is hard to describe. Despite its simple, colorful aesthetic, there are a number of complex and subtle choices to how the game is structured, and how it plays that make it hard to categorize. It’s often an adventure game with platforming controls like Night in the Woods, while at other times it’s more of a puzzle platformer like Semblance. But the game’s charm comes from how earnestly silly it is, not just in its writing, but also in its gameplay.
In Pikuniku you control what looks like a red oval with legs. They don’t really have a name, but everyone living in the village outside their cave fears them, calling them “the beast.” As the beast you’re able to run and jump around like you might expect, but you’re also able to kick and tuck your legs in to just be an oval. Both of these are necessary skills, allowing you to roll around as an oval or kick rocks and other things around.
Capcom has returned to its demon-hunting series with Devil May Cry 5, and the latest entry on PC, PS4, and Xbox One is one of the best pure action games in years.
The real star is the physics engine, which creates an inherent silliness and chaos that attempting to simulate things accurately can bring. The game never takes full advantage of the physics engine for any of the actual platforming or puzzle-solving in the game’s single player. Instead, it’s used for things that just feel fun to do: kicking rocks down hills, or knocking villagers off ledges. It does an especially good job at animating the beast’s legs, producing some delightful and silly effects. As they walk uphill, their legs extend to surprising lengths, or do a stutter step when they stop moving. It goes on just long enough to be awkwardly funny.
The only time the physics actually comes to the forefront of gameplay is during a one-on-one basketball-like minigame where you try to kick a ball into a basket while preventing the computer opponent from doing it. It’s also utilized in the game’s co-op mode, where two players each control an oval with legs (one red, one orange) and work together to navigate a number of puzzle platforming levels. You’re also able to run into, jump off of, or kick around the other player just to mess with them.
It may be hard to describe, but Pikuniku is a delight. There’s always something new to see or do, so many playful ideas that are introduced and then tossed aside. It’s a lot of whimsy crammed into a five-hour runtime.
Golf Peaks turns mini-golf into a card-based puzzle game
Golf Peaks is a brilliant example of how to use themes because it communicates much of how the game works to the player before they even start playing. In this case, it uses your previously held knowledge of miniature golf. Describing it as a game of miniature golf where you use cards to determine how you hit the ball should be roughly enough for you to understand how to play the game.