2021 is finally here, but before we start focusing on our new year’s goals, let’s have a look at what happened in the mobile game markets in December 2020.
The data and examples shown here are gathered from the GameRefinery service, which you can access here. If you’re interested in checking more than 2.5k unique, high-quality overview pages across our genre taxonomy & markets, you might want to pay a visit!
Remember that by clicking the links, you can see screenshots and read more about the game update in the GameRefinery service (NB. analyst’s game update comments are only accessible to customers).
US Market Overview
- Marvel Strike Force added a new synchronous PvP-mode: Real-time Arena. It is monetized with a Battle Pass.
Marvel Strike Force introduces Battle Pass as a progression/monetization mechanic for its new PvP-mode.
- Garena Free Fire had a massive collaboration event, called Chrono Event, with Cristiano Ronaldo.
- Genshin Impact’s big update expanded the world map with a snowy mountain area called Dragonspine. To celebrate the new area and the wintertime, a new event, The Chalk Prince and the Dragon, also took place during this update.
With the new update, Genshin Impact introduced a new “Subzero climate mechanic.”
- Clockmaker implemented light decoration/renovation meta elements for the first time in a new Holiday event, Festive Secrets.
- Empires & Puzzles introduced global Co-op asynchronous PvE with Mythic Titans battles.
- Toon Blast introduced a task system with the recurring event called Hoop Shot.
Moreover, the Battle Pass surge that started in November continued in December as well. Games such as Lords Mobile: Kingdom Wars, Klondike Adventures, Bubble Witch 3 Saga, Golf Clash, and Candy Crush Soda Saga introduced Battle Pass systems in the gameplay last month.
An interesting twist to Lords Mobile: Kingdom Wars’ otherwise basic battle pass mechanics is that the tasks to complete come in bundles (“Chapters”), and a new set of tasks are introduced every couple of days for the duration of the event.
Also, this year December included even more Christmas/Holiday and New Year’s events in the US market than last year.
China Market Overview
- AFK Arena introduced a new permanent Match3 mode.
In AFK Arena’s Match3 mode, there are 30 stages to clear with no stamina limitations.
- QQ飞车 (QQ Speed) had a major update that included, for instance, a new boost system for cars and a revamped character customization.
- 流星群侠传 (Meteor, Butterfly, Sword) and 猎魂醒悟 (the Soul of Hunter) BOTH had a crossover event with unique char skins, etc. from the other franchise. Both games are at the top 200 grossing in CN.
- Final Tank introduced synchronous PvP-mode.
In December, Tencent launched the highly anticipated Call of Duty: Mobile in China, which had gained over 70 million pre-registrations leading up to the launch day. The game climbed straight away to the top-grossing 10 games and has stayed there up to this day.
Analyst’s Overview of Call Of Duty: Mobile’s China version in GameRefinery service.
What is more interesting, in December, there were three Shooter games in China’s top 10 grossing at the same time, which might even be a record for Shooter games in China’s top-grossing mobile games. The three games were 和平精英 (Game for Peace, the Chinese version of PUBG mobile), Call of Duty: Mobile, and 穿越前线:枪战王者 (Crossfire). All of them are Tencent’s games.
Another December’s significant mobile game news was Apple’s decision to remove 39,000 game apps from its Chinese App Store due to the apps lacking an official license from local regulators. The removal of apps lacking official licenses is said to come from increasing government pressure on Apple to comply with local regulations.
Japan Market Overview
Big collaboration events:
- LINE POP2’s huge collaboration event with the manga ちびまる子ちゃん (Chibi Maruko-chan). There were also some Christmas and New Year’s festivities included in this collaboration.
January 2021 Product Update: Analyze Game Update Impacts Even Better with Feature Updates and Changes
Using Update Features, you can now browse and see how developers have changed already implemented features in their games.
LINE POP2’s collab event offered several ways to get limited Chibi Maruko-chan Minimons (support characters) of varying rarity levels.
- LINE PokoPoko + Disney’s Alice in Wonderland collaboration event.
- Ｄ×２ 真･女神転生 リベレーション (Dx2 Shin Megami Tensei Liberation) + Ghost in the Shell SAC_2045 collaboration event.
- With the introduction of Lil’ Raiders (basically pets or chibi versions of in-game characters) King’s Raid had a collaboration event with LINE friends.
In King’s Raid x LINE Friends collaboration event LINE friends had their own gachas and could be obtained and interacted with just like the regular pets.
Other major game updates:
- Both LINE バブル2 (LINE Bubble 2) and ガンダムブレイカーモバイル (Gundam Breaker Mobile, called Gunpla Warfare in the US market) introduced guilds.
- コンパス (#Compass) celebrated its fourth anniversary!
On #Compass’ (#コンパス) core gameplay side, the Crank Street arena got an anniversary overhaul to celebrate the anniversary. The anniversary map with party decorations appeared randomly in different game modes.
December also included a large number of different Christmas, New Year’s, and other year’s end events in Japan’s mobile game market.
Q&A with the GameRefinery’s Game Analysts
Our next interviewee in the Q&A series is GameRefinery’s Senior Game Analyst (US), Wilhelm Voutilainen.
Tell us a bit about yourself and your current role and what it entails?
It’s already my fifth year at GameRefinery, so I’ve got to witness the growth of the company all the way from the early days, which has been awesome.
Five years ago, I mainly focused on analyzing games, but nowadays, my role consists of loads of other tasks. Analyzing and deconstructing individual games of the Western markets (feature sets, monetization mechanics, retention drivers, how the live ops is run, etc.) still plays a major role in my work, but I also focus on analyzing the market, finding new trends, and forming an overall comprehension of the market as a whole.
In addition to this, I use the knowledge I’ve gained (hundreds of games analyzed across different genres) combined with GameRefinery’s data in content creation (e.g., blog posts and podcasts), giving presentations at conferences, helping our clients in specific cases, and supporting sales and development of the GameRefinery SaaS tool.
How did you first get into games?
The first game I really got into was the classic Super Mario 64, followed by going through various different single-player console games until Xbox Live was launched, where I spent all my gaming time enjoying the PvP and community of Halo 2. It felt more fascinating than ever, competing with and against players from around the world in real-time. Since then, I’ve been a huge PvP player, and with the release of World of Warcraft’s Burning Crusade expansion, I moved on to PC gaming and open-world games such as H1Z1: Just Survive. Nowadays, I still enjoy climbing the ranked PvP ladders of WoW, along with shooters such as CoD: Warzone.
Which design feature has impressed you the most in the last few years?
Personally, I have been a huge fan of decoration meta elements both from game design and player standpoints. First of all, there is a wide variety of possibilities in decorative items no matter the genre, whether it’s the collection of skins in shooters, customizing player avatars, decorating/renovating furniture and buildings, or collecting cards/stickers for collectibles albums. These customization elements do not just add extra layers of content to the game but also synergize incredibly well with other features such as social elements (players can show off their avatars or collections) and events (exclusive event decorative are great incentives). Furthermore, monetizing through decorative items does not affect the core gameplay balance or bring pay-to-win elements to the game, so I feel like it is a win-win for both the game and its players.
What mobile game trends are you expecting to create a buzz in 2021?
There are many trends we could talk about but two things I’m expecting to be trending in 2021 are social elements getting new iterations and more open-world focused games succeeding in the top-grossing charts.
Social elements have been trending heavily during the last years in all the genres, and as it becomes more of a norm to have social elements, I expect more games to take this to the next level in 2021. One of the upcoming trends seems to be these “hanging areas,” which are already trending heavily in the China market. Some of the bigger Western games have already been experimenting with this, such as CoD: Mobile with its Anniversary event. In my opinion, this kind of social hanging area could work in other genres as well, as long as the game has avatar characters to represent the players. One example of players enjoying this kind of social experience is the massive success of Roblox in 2020, a game that is all about freedom and hanging with other players.